package com.bintianqi.owndroid.ui.theme

import android.app.Activity
import android.os.Build.VERSION
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.dynamicDarkColorScheme
import androidx.compose.material3.dynamicLightColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.SideEffect
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalView
import androidx.core.view.WindowCompat
import com.bintianqi.owndroid.ThemeSettings

private val lightScheme = lightColorScheme(
    primary = primaryLight,
    onPrimary = onPrimaryLight,
    primaryContainer = primaryContainerLight,
    onPrimaryContainer = onPrimaryContainerLight,
    secondary = secondaryLight,
    onSecondary = onSecondaryLight,
    secondaryContainer = secondaryContainerLight,
    onSecondaryContainer = onSecondaryContainerLight,
    tertiary = tertiaryLight,
    onTertiary = onTertiaryLight,
    tertiaryContainer = tertiaryContainerLight,
    onTertiaryContainer = onTertiaryContainerLight,
    error = errorLight,
    onError = onErrorLight,
    errorContainer = errorContainerLight,
    onErrorContainer = onErrorContainerLight,
    background = backgroundLight,
    onBackground = onBackgroundLight,
    surface = surfaceLight,
    onSurface = onSurfaceLight,
    surfaceVariant = surfaceVariantLight,
    onSurfaceVariant = onSurfaceVariantLight,
    outline = outlineLight,
    outlineVariant = outlineVariantLight,
    scrim = scrimLight,
    inverseSurface = inverseSurfaceLight,
    inverseOnSurface = inverseOnSurfaceLight,
    inversePrimary = inversePrimaryLight,
    surfaceDim = surfaceDimLight,
    surfaceBright = surfaceBrightLight,
    surfaceContainerLowest = surfaceContainerLowestLight,
    surfaceContainerLow = surfaceContainerLowLight,
    surfaceContainer = surfaceContainerLight,
    surfaceContainerHigh = surfaceContainerHighLight,
    surfaceContainerHighest = surfaceContainerHighestLight,
)

private val darkScheme = darkColorScheme(
    primary = primaryDark,
    onPrimary = onPrimaryDark,
    primaryContainer = primaryContainerDark,
    onPrimaryContainer = onPrimaryContainerDark,
    secondary = secondaryDark,
    onSecondary = onSecondaryDark,
    secondaryContainer = secondaryContainerDark,
    onSecondaryContainer = onSecondaryContainerDark,
    tertiary = tertiaryDark,
    onTertiary = onTertiaryDark,
    tertiaryContainer = tertiaryContainerDark,
    onTertiaryContainer = onTertiaryContainerDark,
    error = errorDark,
    onError = onErrorDark,
    errorContainer = errorContainerDark,
    onErrorContainer = onErrorContainerDark,
    background = backgroundDark,
    onBackground = onBackgroundDark,
    surface = surfaceDark,
    onSurface = onSurfaceDark,
    surfaceVariant = surfaceVariantDark,
    onSurfaceVariant = onSurfaceVariantDark,
    outline = outlineDark,
    outlineVariant = outlineVariantDark,
    scrim = scrimDark,
    inverseSurface = inverseSurfaceDark,
    inverseOnSurface = inverseOnSurfaceDark,
    inversePrimary = inversePrimaryDark,
    surfaceDim = surfaceDimDark,
    surfaceBright = surfaceBrightDark,
    surfaceContainerLowest = surfaceContainerLowestDark,
    surfaceContainerLow = surfaceContainerLowDark,
    surfaceContainer = surfaceContainerDark,
    surfaceContainerHigh = surfaceContainerHighDark,
    surfaceContainerHighest = surfaceContainerHighestDark,
)

@Composable
fun OwnDroidTheme(
    theme: ThemeSettings,
    content: @Composable () -> Unit
) {
    val darkTheme = theme.darkTheme == 1 || (theme.darkTheme == -1 && isSystemInDarkTheme())
    val context = LocalContext.current
    val colorScheme = when {
        theme.materialYou && VERSION.SDK_INT >= 31 -> {
            if(darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
        }
        darkTheme -> darkScheme
        else -> lightScheme
    }.let {
        if(darkTheme && theme.blackTheme) it.copy(background = Color.Black, surface = Color.Black) else it
    }
    val view = LocalView.current
    SideEffect {
        val window = (context as Activity).window
        WindowCompat.getInsetsController(window, view).isAppearanceLightStatusBars = !darkTheme
    }
    MaterialTheme(
        colorScheme = colorScheme,
        content = content
    )
}